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Post by Deleted on Oct 20, 2018 21:24:06 GMT
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Post by box9missingo on Nov 9, 2018 5:29:59 GMT
@xeno Thought you might like this .
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Post by box9missingo on Nov 11, 2018 4:09:38 GMT
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Post by Deleted on Nov 17, 2018 4:01:50 GMT
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Post by Deleted on Nov 17, 2018 21:55:01 GMT
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Post by Deleted on Nov 20, 2018 5:57:44 GMT
With a certain highly anticipated Switch game coming out in less than a month, I feel now is a perfect time. Super Smash Bros. for the Nintendo 64, the passion project that kickstarted one of Nintendo's most defining multiplayer franchises, features exhilarating music for the most part, including remixes of iconic tunes from the series these characters hail from, and original tracks such as the opening theme (followed by the announcer enthusiastically shouting the game's title) and credits theme. Trivia: - Two of the secret characters, Captain Falcon from the F-Zero series and Ness from the SNES cult classic EarthBound, did not have home stages from their respective series in the original Smash, and thus no music remixes to accompany them aside from victory jingles. This was soon rectified in the first sequel, Super Smash Bros. Melee for the GameCube, however.
- The Metroid and EarthBound series did not have any kind of release on the N64, so this was the only time (any cancelled projects aside) gamers got to hear music from either with that system's sound chip.
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Post by Deleted on Nov 23, 2018 2:49:09 GMT
Super Smash Bros. Melee was one of the GameCube's biggest hits, both commercially and critically, and remains a favorite among competitive Smash players to this day. Along with a bigger budget, the transition from cartridge to optical media, and a wider selection of characters, stages, and modes, Melee has a bigger and more diverse soundtrack. Whether it's the ambiance of Brinstar Depths or the epic orchestral arrangement of Kirby Super Star's Gourmet Race found in the Fountain of Dreams stage, you might find some favorites here. Trivia: - This was the first Smash game to feature unlockable alternate music tracks for certain stages. Holding L or R in the stage selection menu might, for example, replace the 8-bit music in the Mushroom Kingdom stages with a Dr. Mario remix, assuming you already have the Dr. Mario character unlocked.
- This was the first Smash game to feature tunes from games and series not represented by playable characters. Specifically, songs from the NES games Balloon Fight and Mach Rider are featured as alternate tracks in Icicle Mountain (Ice Climber) and Big Blue (as it appears in F-Zero X), respectively. Interestingly (and this may possibly be a coincidence), Balloon Fighter and Mach Rider were among several characters briefly considered for the roster.
- Fire Emblem made its Smash debut in Melee with Marth and Roy as unlockable fighters, though a planned stage based on the kingdom of Archanea from the former's original games was scrapped. However, unlike EarthBound and F-Zero in the first game, it still did have a music remix featured aside from a victory jingle. A medley of the recruitment theme from Marth's games and the main theme of the series is an alternate track on the Temple stage based on Zelda II, where it serves as a mostly upbeat contrast to the more atmospheric Temple theme.
- Melee was the first to include past stages. Dream Land, Yoshi's Island, and Kongo Jungle from the first game return with their respective music tracks left intact. Although the Peach's Castle stage from that game is absent, its Super Mario Bros. remix can be heard in a comical hidden cutscene in Adventure Mode where Luigi bounces off Mario's head, sending his poor brother to drown.
- Melee's Final Destination theme is a more dramatic sounding arrangement of the credits theme from the first game.
- The All-Star Rest Area theme is a remix of the Save Room theme from the Great Cave Offensive sub-game in Kirby Super Star. Masahiro Sakurai created both Kirby and Smash, so that decision may come off as biased to some.
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Post by Deleted on Nov 26, 2018 5:20:13 GMT
Super Smash Bros. Brawl is often looked down upon for things like its slower and floatier game feel and the inclusion of a random tripping mechanic. But like it or hate it, this entry also brought exciting new things to the table. The roster was expanded immensely and for the first time included third party icons Solid Snake and Sonic the Hedgehog, new modes were introduced while old ones were tweaked, the new story-driven Adventure Mode was flawed but ambitious, and then there's the soundtrack. This time, many songs are recycled from other games, but there are also many great new remixes and a few original compositions from a variety of musicians. Like with Melee, you might find some favorites. I'll post some of mine, since the soundtrack is over 8 hours long. Songs are sorted by series, and no recycled music. Super Smash Bros.Super MarioMario Kart and Other Mario Spin-OffsDonkey KongThe Legend of ZeldaMetroidYoshiKirbyStar FoxPokemonEarthBound (Mother)F-ZeroFire EmblemKid IcarusWarioWareOtherMetal GearSonic the Hedgehog
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Post by Deleted on Nov 29, 2018 4:27:56 GMT
Before I cover the next Smash Bros. installment, I'd like to post some music from a certain fan-made project, which was my go-to Smash game during the months leading to Smash 4's release. Project M was a popular, but somewhat short-lived mod for Brawl that was created with the goal of tweaking the game to feel more like Melee. There were many other changes as well, including the return of fan-favorite Melee vets Roy and Mewtwo, moveset and character balance tweaks, additional alternate costumes for certain characters, additional stages (though at the cost of a few from the base game), and a handful of new music tracks. The latter include the following: Project M Theme - Since update 3.5, this is the menu theme that plays in place of the standard Brawl one. It fits with the original music from the base game while sounding distinct from it, and is a fine piece on its own. Something to get you pumped before you start smashing. Metal Cavern - Another original track that plays on the stage of the same name, which only appeared officially in the first Smash and was only accessible in the main single-player mode, where you fought the Metal Mario sub-boss. Here, it can also be played in multiplayer matches. There's even a variation with a complete graphical and background overhaul inspired by the Hazy Maze Cave level from Super Mario 64, which was where Mario found the Metal Cap power-up in that game. While the old Metal Cavern music is also featured on this stage, the new song complements the new visuals. Both tunes are good, though. Delfino's Secret - A remix of the secret area theme from Super Mario Sunshine, which itself was a remix of the iconic Super Mario Bros. theme. No acapella like the Sunshine arrangement, but it's a fine rendition of a timeless classic. The Delfino's Secret stage itself, created for Project M and playable alongside Delfino Plaza from the base game, features platforms that slowly change formation depending on the players' actions, which is a unique concept for the series. Bowser's Castle - A remix of the castle theme from Super Mario World that plays on the exclusive Bowser's Castle stage. It takes place on a cylindrical platform inside the Koopa King's hazardous fortress with multiple background elements such as lava and a Koopa Troopa holding on to their dear life. There are two variations: one with a pair of Thwomps at both sides of the stage that occasionally appear and will send any player that moves under it falling to their death if they're not quick enough, and a hazardless version with a set of three smaller platforms. Whichever you pick, it's a fun stage that makes me wish for a Bowser's Castle in an official Smash game. This arrangement suits it well and is great on its own. Bad Mario - To accompany Wario's moveset being tweaked to take more inspiration from the Wario Land series, the WarioWare stage is given an optional hazardless reskin based on the former, complete with a golden throne among other stolen treasures. Featured here is a medley of a few songs from those games, which suits Mario's greedy, treasure-hunting rival well and is fine on it's own. Title (Animal Crossing) Ver. M - The Animal Crossing remixes in official Smash games have been criticized for only fitting the peaceful atmosphere of that series rather than a fight, so this techno/rock arrangement was probably made to complement both, and I feel it was executed well. Kicks' Twilite Funk (2:00 a.m.) - See above.
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Post by Deleted on Dec 1, 2018 7:49:13 GMT
While Smash Bros. for 3DS and Wii U will be deemed obsolete by many once Ultimate releases less than a week from now, we can't forget what the fourth installment brought to the table, even though the new game has almost all that and more. It was both the first on a handheld and the first in HD. Arguably some of the series's best characters made their debut, from Mega Man to Pac-Man to Little Mac to Shulk to DLC characters like Ryu, Cloud and Bayonetta (tier lists notwithstanding). Not to mention there's some good music in both versions. Just like with Brawl, posting some favorites, no recycled tracks (which by extension means no Final Fantasy music, unfortunately), and they're all sorted by series. Super Smash Bros.Super MarioMario Kart and Other Mario Spin-OffsDonkey KongThe Legend of Zelda MetroidYoshiKirbyStar FoxPokemonEarthBound (Mother)F-Zero
Mute City Fire EmblemKid IcarusWarioWare
Ashley's Theme (JP) (WarioWare: Touched) Pikmin
Stage Select (Pikmin 2) Animal Crossing
Plaza / Title (City Folk / Wild World) Wii Fit
Skateboard Arena (Free Mode) (Wii Fit Plus) Punch-Out!!Xenoblade Chronicles
Xenoblade Chronicles Medley Duck Hunt
Duck Hunt Medley OtherMega ManPac-Man
Pac-Man's Park / Block Town (Pac-Mania) Street Fighter
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