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Post by Deleted on Sept 29, 2017 4:49:07 GMT
Are you new to Battlefront? That's the way its always been Not in the best one: Battlefront 1 by Pandemic. Eh, Battlefront 2 was such a huge improvement, it kind of set a precedent for playable heroes. I think it adds a lot to the game, and a good hero, while not unkillable, can help turn the tide in a stale-mate.
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Post by CptKirby on Sept 29, 2017 15:57:25 GMT
Not in the best one: Battlefront 1 by Pandemic. Eh, Battlefront 2 was such a huge improvement, it kind of set a precedent for playable heroes. I think it adds a lot to the game, and a good hero, while not unkillable, can help turn the tide in a stale-mate.Heroes are killsteaks before there were killstreaks. And I HATE killstreaks. Use good tactics, not something as OP as Heroes. The maps in 2 weren't as good as 1 and they put too much emphasis on making the maps for the planets that appear in episode III. Also the draw distance in two was worse. Even the returning map Naboo Theed had terrible draw distance and it didn't have before. Just a thick fog. The maps in 1 never had a thick fog and I remember them being more fun. Also when command posts were captured or lost, the text on the bottom of the screen will tell which one it was effected. In 2, you were told a command lost was lost or captured, not which one. You have to check the map. I didn't like that I had to wait to play as some classes. If I want to play as a Wookie or a Jet Trooper, I don't want to kill and capture a few points to do with a different class.
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Post by Deleted on Sept 29, 2017 16:39:39 GMT
Eh, Battlefront 2 was such a huge improvement, it kind of set a precedent for playable heroes. I think it adds a lot to the game, and a good hero, while not unkillable, can help turn the tide in a stale-mate. Heroes are killsteaks before there were killstreaks. And I HATE killstreaks. Use good tactics, not something as OP as Heroes. The maps in 2 weren't as good as 1 and they put too much emphasis on making the maps for the planets that appear in episode III. Also the draw distance in two was worse. Even the returning map Naboo Theed had terrible draw distance and it didn't have before. Just a thick fog. The maps in 1 never had a thick fog and I remember them being more fun. Also when command posts were captured or lost, the text on the bottom of the screen will tell which one it was effected. In 2, you were told a command lost was lost or captured, not which one. You have to check the map. I didn't like that I had to wait to play as some classes. If I want to play as a Wookie or a Jet Trooper, I don't want to kill and capture a few points to do with a different class. It's about balance. At least in this new one. Jump troopers with rockets are incredibly powerful in the right hands. I don't want to fight an entire team of people like that. And no, heroes aren't killstreaks. You have to earn enough points to use them.
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Post by CptKirby on Sept 29, 2017 18:32:35 GMT
Heroes are killsteaks before there were killstreaks. And I HATE killstreaks. Use good tactics, not something as OP as Heroes. The maps in 2 weren't as good as 1 and they put too much emphasis on making the maps for the planets that appear in episode III. Also the draw distance in two was worse. Even the returning map Naboo Theed had terrible draw distance and it didn't have before. Just a thick fog. The maps in 1 never had a thick fog and I remember them being more fun. Also when command posts were captured or lost, the text on the bottom of the screen will tell which one it was effected. In 2, you were told a command lost was lost or captured, not which one. You have to check the map. I didn't like that I had to wait to play as some classes. If I want to play as a Wookie or a Jet Trooper, I don't want to kill and capture a few points to do with a different class. It's about balance. At least in this new one. Jump troopers with rockets are incredibly powerful in the right hands. I don't want to fight an entire team of people like that. And no, heroes aren't killstreaks. You have to earn enough points to use them. Then balance the classes....not that it matters, the new Battlefront isn't using this system. EDIT: Durr, yes they are. But they're changing the system in where they act like vehicles. I wonder how this will work. "And no, heroes aren't killstreaks. You have to earn enough points to use them." Please tell how this is functionally different to how they work in CoD now.
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Post by Deleted on Sept 29, 2017 20:42:44 GMT
It's about balance. At least in this new one. Jump troopers with rockets are incredibly powerful in the right hands. I don't want to fight an entire team of people like that. And no, heroes aren't killstreaks. You have to earn enough points to use them. Then balance the classes....not that it matters, the new Battlefront isn't using this system. EDIT: Durr, yes they are. But they're changing the system in where they act like vehicles. I wonder how this will work. "And no, heroes aren't killstreaks. You have to earn enough points to use them." Please tell how this is functionally different to how they work in CoD now. Killstreak/Scorestreak has to be done in a single life. If you fail to reach a certain point cap/Kill count, you try again from 0 if you die.
Battle points, (the in-match currency) is cumulative in BF2 2017. And is used to call in heavy reinforcements, (Vehicles, Jump trooper, Super battle Droid, Wookie warrior etc) or you can save them and spend 5k on a hero.
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Post by CptKirby on Sept 29, 2017 22:06:36 GMT
Still hate it.
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Post by Deleted on Sept 30, 2017 1:10:54 GMT
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Post by Deleted on Oct 2, 2017 20:48:57 GMT
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Post by CptKirby on Oct 2, 2017 21:13:09 GMT
Not OG battlefront. QQ Also, I'm a stubborn SoB who doesn't like shooters on PC (let's not get into this). I may think about it.
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Post by Deleted on Oct 2, 2017 22:31:29 GMT
Not OG battlefront. QQ Also, I'm a stubborn SoB who doesn't like shooters on PC (let's not get into this). I may think about it.
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